20 Of The Weirdest Role-Playing Game Characters Ever
1994’s Earthbound gave players all over one of the most unfortunately-named characters ever committed to a cartridge — but incidentally, he’s one of the game’s most serious characters. As the young warrior prince of a distant country, his first order of business is to meditate until he enters a trance and gets his body broken by some mystic spirit. Thankfully it’s all in his head, and he comes out stronger because of it; on top of his kung fu prowess, he’s an accomplished psychic who can hit enemies hard and heal his friends. Despite that, he sees fit to leave the group for more training — though he makes up for it by battering a pile of living barf with a flurry of psychic stars. Evidently, there’s no better way to prove one’s loyalty and desire for peace.
Prior to Xenoblade Chronicles’ release, a lot of people expected the tiny and cute (enough) Nopon Riki to be an annoying mascot character — but few would have guessed that he’d be one of the game’s strongest party members. He may more or less be a walking, talking volleyball with a Mohawk, but he’s also capable of enduring the heaviest enemy attacks, stealing at his leisure, supporting his team, and using all sorts of tricks to cripple any opponent — which in this case includes an army of killer robots. As if that wasn’t strange (or maybe insulting) enough, he’s in his forties and has eleven children. It’s best not to wonder how he managed that.
When it comes to gameplay, Mass Effect 2’s Mordin Solus isn’t that different from anyone else — he’s got the standard suite of gunmanship and techno-powers part and parcel with the virtual space opera. But it’s when he’s off the battlefield that his strangeness gets to shine. Setting aside his Mach-speed speech pattern — which is asking for a lot, in all fairness — he’s a friendly guy who can and will break into song if prompted. Granted it’s hard to think he’s just a joker when he’s the top-notch scientist responsible for the near-extinction of a race of alien dinosaurs; then again, soaring through space is a lot more fun with Mordin around, so it evens out.
Tales of Legendia is considered to be the “black sheep” of the franchise, not just because of its gameplay departures, but because a different team developed it. That didn’t stop them from following their creative vision — a vision which involved creating a woman who fights with an urn. To be fair, Grune is one of the game’s premiere magic users, so it evens out; personality-wise, though, an impartial observer would have every right to assume she has trouble tying shoelaces. She’s airheaded and careless beyond belief, and doesn’t understand the concept of personal space, but she’s still one of the cast’s kindest characters — which makes it all the more incongruous when one of her default attacks is “Bloody Howling”, a wailing nexus of dark energy. And likely uses it with a smile. Beware the nice ones, indeed.